

This is a good example of how keeping a map small can tighten up the gameplay. Gameplay is relatively not bad, in light of the disorganized state of the map. Some of the object placements are sloppy, too - there are a few floating objects. There's a bit of terrain variation (but it's very blocky) and nothing new about the sky or the terrain textures.


There doesn't really seem to be a lot of rhyme or reason as to the placement of the objects, it's just a lot of Yavin objects in a small area. Corporal_Catastrophe's endeavour at a Yavin map is pretty accurately described in the readme as "a temple with some objects."īecause that's what it is - really, just some objects.
